Slitherlink
Slitherlink is played on the lines between the dots rather than on the cells. Draw one closed loop; each number says how many of its four sides the loop uses. The loop never crosses itself and never branches, which is why a corner can carry no lines or two, but never one or three.
The interesting rule is the one that has nothing to do with counting. A closed curve divides the plane into an inside and an outside, so every cell is one or the other, and a line between two cells means they disagree while no line means they agree. Tracking those agreements in a union-find that also carries a parity bit turns a topological fact into a deduction the solver can make in constant time. It is the rule the grade stamp calls “parity colouring”.
Each board starts as the boundary of a randomly grown, hole-free region, gets clued everywhere, and then has clues rubbed out one at a time for as long as the solution stays unique. The stamp records the deepest rule the survivor actually needs: counting, parity colouring, loop closure, or search.
The maths behind it, at length: Slitherlink is a two-colouring puzzle wearing a loop costume.
Slitherlink
Draw one closed loop along the dots. Each number counts the loop edges around its cell, and the loop never crosses or branches. Tap an edge to cycle line → ✕ → clear; drag to continue a line.